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- --------------------------------------------
- Spelltris V1.0 - Copyright Gerry Quinn, 1994
- --------------------------------------------
-
-
- IMPORTANT NOTICE - Owners of 1 Mb Amigas:
-
-
- For Spelltris, the recommended minimum
- configuration is 1 Mb CHIP memory, and at
- least an extra 0.5 Mb of either CHIP or
- FAST memory. With this amount, you can
- run the game from Workbench without any
- hassle.
-
-
- The game will also run without too much
- trouble on machines with just 1 Mb CHIP memory,
- but it must be booted from floppy and run
- without Workbench. Depending on the size
- of music files etc., it might eventually run
- out of memory, normally when accessing the
- "Info" screens. Treat it gently.
-
-
- With 0.5 Mb CHIP and 0.5 Mb FAST, you
- could have problems. Again you must boot
- from floppy. IF YOU ACCESS THE "INFO"
- SCREENS, A CRASH IS VERY LIKELY. However
- you should still be able to play the game,
- and select all the options as normal. Maybe
- if you leave out the music, you will be able
- to access the info.
-
-
- Those with more than 1 Mb of memory can
- use a packer such as Imploder to shrink
- their personal copies, which will also
- make them load faster from floppy (and
- leave space for more music). You can also
- multitask Spelltris, but don't try it
- unless you are well supplied with memory.
-
-
-
- GENERAL INFORMATION:
-
-
- To load Spelltris from Workbench, just
- double click on its icon (I'm talking to
- 1.5 Mb owners now). Make sure you have
- access to the following libraries (in your
- LIBS: drawer):
-
- "mathtrans.library"
- "translator.library"
-
- Also the "narrator.device" must be present
- in your DEVS: drawer.
-
- No special fonts are used.
-
-
- Spelltris should have a Music drawer
- (directory) containing Med modules,
- which it will load at the start of the
- game. This must be a sub-directory of
- the drawer in which Spelltris and its
- associated files are kept. Due to the
- fact that I can't pack the game (it makes
- it harder to run in 1 Mb), the contents
- of this directory will be scanty in the
- distributed version. But you can add
- modules (from magazine coverdisks etc.)
- to it.
-
-
- If you want, you can delete/rename
- this drawer and assign MEDMUSIC: to any
- drawer or volume you like. I intend to
- support this assign in future products.
- If you are a programmer, you may wish
- to do the same, where this approach to
- in-game music is suitable. The idea is
- that the user can have a large drawer of
- favourite tunes on hard disk. The assign
- is purely optional, but if you don't
- have it you should have a "Music" drawer
- (it can be empty if you like) - otherwise
- the program will pop up a volume requester.
-
-
- You can get any other info you need
- from the on-line help system (just click
- on "Info" when the game loads) ... but
- see note for 1 Mb owners.
-
-
- If you can't read the info, here is a
- summary:
-
-
- CONTROLS: Mouse recommended.
-
- MOUSE: Left button = Drop block (instantly)
- Right button = Pause game
- Both buttons = Quit
- Move Left/Right or Up/Down as appropriate
-
- JOYSTICK: Fire = Drop block
- P = Pause
- ESC = Quit
- Directional movement as appropriate
- Pull joystick down to hasten fall
- of block without losing all control
-
- KEYBOARD: SPACE = Drop block
- Pause and Quit as for joystick
- Use cursor keys for directional movement
- (as for joystick)
-
-
- The intro screen shows many gadgets,
- most of which should be self-explanatory.
- Choose direction of gravity, and board
- width. Easy or Hard game means words
- must have either 3 or 4 (or more) letters
- respectively. A "Hard" game is more fun
- for better players, because 3-letter words
- frequently appear by accident in the "Easy"
- game , and often prevent you from making
- long words.
-
-
- You can choose a starting level from
- 1 to 9 which controls the speed at which
- blocks fall. As you might expect, the
- level increases with time. If you start
- at a high level, it doesn't increase until
- it would be time for it to pass that level
- if you started at level 1. So you can
- increase your score by starting at the
- highest level you can play easily.
-
-
- The harder the game, the more you score
- (the score also depends on word length and
- letter content). In general, similar total
- scores should be possible for most Width and
- Hard/Easy settings, because when the setup is
- easier you can make better words. 40000 and
- upwards is a good score.
-
-
- WORDS: The dictionary contains 25000
- words, no proper nouns or acronyms.
- With longer words, derivatives such as
- plural or past tense may not be accepted.
- I've been fairly liberal with slang and
- abbreviations. A few words were removed
- to avoid causing offence, although the
- scatologically-inclined will still find
- plenty of scope!
-
-
- Spelltris is a good way to increase
- your word power - have a decent dictionary
- standing by and check out any words that
- you and the computer disagree on!
-
-
- Correspondence to:
-
- Gerry Quinn,
- Mews House,
- Merchants Quay,
- Drogheda,
- Co. Louth,
- Ireland.
-
-
- Spelltris is a SHAREWARE game. Sending
- 5 Pounds registration to the above address
- will get you FOUR more games (all completely
- happy in 1 Mb). Cheques: Punt or Sterling
- only, please!
-
-